7.3 Managing animation timing
You might want to make changes to the timing and speed of your
animations in Blender after evaluating a project. To make such
adjustments, you have to move keyframes back and forward for timing
adjustments.
For instance, if you take the animation created in section 7.2, we can
perform timing adjustments straight in the Timeline Editor. There you can
select each keyframe, and with the G key moves them around.
By making two keyframes closer to each other, you make any animation
faster. If you increase the distance between them, a slower animation is
the outcome (Figure 7.14).
Figure 7.14 - Timing adjustments for keyframes
To manipulate keyframes in the Timeline or any other editor in Blender,
use the same selection keys and transformations from 3D modeling
projects.